Depending on their mood, this process will accelerate or slow down. Each controlled character will have their own quests that must be completed during the game day. Your primary task is to build and develop your kingdom by completing missions, getting skill points for your protege. Among them, for example, court jesters, warriors or bards. If you used to get your protege to work and climb the career ladder, now you are offered 10 people of different professions under your control, who will replace this mechanic for you. Sims' needs now have two metrics: alertness and nutrition Many settings for building houses, changing architecture and environments have been simplified to keep the player focused on RPG mechanics. You can also manage your family to complete their side quests. Now you don't choose your Sim's occupation, but become a monarch. This was a noticeable change in the background of the familiar The Sims. Relying on role-playing and strategic elements, the game diminished the freedom of character control. Menu, music and decoration redesigned to match the style of the era in which you have to live. Instead of the usual modern city scenery for the franchise, this game offers to travel back to the Western European Middle Ages. The Sims Medieval Is an offshoot of the god simulator series.
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